Thursday, October 14, 2010

Dawn of War 2: Last Stand Strategy Guide - Farseer

I've spent a lot of time playing Dawn of War's multiplayer mode Last Man Standing, so I thought I'd share my strategies for the various characters you can play as, starting with the Farseer.


The Farseer is a melee spell caster and in typical Eldar fashion it can be challenging to get your Eldar tactics right, but very rewarding when you do and the Farseer is no exception. Below I have put together what I found to be the most effective war gear load out for the Farseer.


Weapons: Pistol of the Warseer + Witch Blade of the Crone


Armour: Armour of Vaul


Accessories: Runes of Evasion + Runes of War + Runes of Vigour


Commander Item: Spirit Stone of Illusion


Powers: Veil of Tears


Traits: Combat expert (+30% Damage) Swift (+25% speed) Fearless (immune to suppression) Evasive (30% chance attacking enemies will miss the Farseer) Combat master (+40% damage) +0.3 Energy regeneration


Comments: As a spell caster you might be tempted to load up the Farseer with as many powers as you can but this will result in a fragile character, and that's not too good in a survival situation like Last Stand. This load out builds on the Farseer's melee ability and adds some survivalist traits mixed with one power.


The weapon load out with Runes of War is second in damage only to the Singing Spear but with one not so obviously useful trait - Swift. With extra speed in combat you can out flank the enemy and get to those annoying ranged attackers, dodge grenades and my favourite use is when your comrades have fallen you can lure the enemy to one side of the map and then run around to the other side and revive your fallen team.


The armour load out will increase your survivability with a high armour rating and prevent you from getting suppressed, a situation that can easily become a death sentence if you have no ability to teleport or jump jet away.


The accessories I have chosen are to boost the Farseer's damage, energy regeneration and survivability. Evasive is a trait most players are likely to overlook in favour of Ward but consider this, Evasive is always active so has no energy cost and when your up against the larger powerful enemies with their slow rate of attack Evasive helps a lot.


For the commander item I chose the Spirit Stone of Illusion that gives your Farseer the power Veil of Tears a beefed up version of confuse. It might be overlooked for the more flashy Eldrich Storm but I prefer it for two good reasons. Firstly it has no casting time, it's effects are immediate. Secondly there's no need to aim as it will effect half of all the enemies on the map cussing them to fight each other making it very disruptive. The best time to use this power is at the hight of a wave when you and your team are likely overwhelmed by numbers, it's even more effective when your enemy are bunched up together. The other time this power will come in handy is in the later stage of a wave when a team member has fallen and you need to distract attacking enemies as you revive your friend.


Closing Comments: This load out will make for a speedy melee warrior that can hold up to some heavy attacks and with good timing can disrupt the enemy at those critical moments.  


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